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Morroblivion Project Release

Submitted by Daggers on

Morroblivion v68

Current Public Release

The Elder Scrolls Renewal: Morroblivion

Quest Notice: Morroblivion uses its own quest-line icons. You can find the corresponding icons here.

Download Morroblivion · Installation · Changelog

Morroblivion screenshot

Current Downloads

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download. Please wait a few seconds after clicking and check your browser downloads before trying again.

II. Official Update

Notice: The v68 installer includes the current Morroblivion patch files. Version 68 currently has no separate patch downloads; the v67 patches 1-3 are for v67 only and are included in v68.

Start Here

Requirements → Setup → Download / installer → Configuration and load order

Requirements

Morroblivion requires legal installations of The Elder Scrolls III: Morrowind with the Tribunal and Bloodmoon expansions, and The Elder Scrolls IV: Oblivion with the Shivering Isles expansion. The installer verifies ownership before deploying the Morroblivion files.

Oblivion Script Extender is required. The actively maintained continuation is xOBSE.

Oblivion with the Shivering Isles expansion

Morrowind GOTY with the Tribunal and Bloodmoon expansions

CD/DVD, Steam, and GOG installations are supported. Steam users should follow the xOBSE installation notes for the Steam version.

Included Content

Morrowind, Tribunal and Bloodmoon content listed in this release:

View complete content list

Morrowind

  • House Hlaalu
  • House Redoran
  • House Telvanni
  • Fighters' Guild
  • Mages' Guild
  • Thieves' Guild
  • Tribunal Temple
  • Imperial Cult
  • Imperial Legion
  • Morag Tong, including the "Threads of the Webspinner" Sanguine items
  • Ashlander Clan Quests
  • Daedric Shrine Quests
  • Vampire Clan Quests
  • Wilderness Miscellaneous Quests
  • All City, Town, and Fort Quests

Tribunal

  • Tribunal Main Quest
  • Miscellaneous Quests

Bloodmoon

  • Bloodmoon Main Quest with Both Paths
  • Miscellaneous Quests
  • East Empire Company Quests

Supporting Plugins

Installation

The Morroblivion v68 installer automatically detects legal Morrowind and Oblivion installations before deploying the Morroblivion files. Install xOBSE separately, along with any OBSE / xOBSE plugins required by the Morroblivion options you enable.

As of Morroblivion version 68, the installer can automatically detect your installed Morrowind and Oblivion directories. When prompted for the Morroblivion installation directory, you may select your Oblivion directory or choose a different managed-mod directory if your setup requires one.

Please note that the official Installation Instructions topic and the PCGamingGoodies Video Installation are outdated for v68 and newer. They are still useful legacy references for load order, compatibility, and additional setup details not fully covered by the current installer.

Compatibility

Morroblivion Compatibility Patches

Morroblivion is located in a separate worldspace. It is generally compatible with mods that modify Oblivion's worldspace, including OOO, MMM, FCOM, Unique Landscapes, Better Cities, and similar Oblivion-focused mods, but those mods do not directly modify the Morroblivion worldspace.

Morroblivion is compatible with, and affected by, mods that modify Oblivion gameplay mechanics, including combat, magic, stealth, leveling, UI, and related systems.

The latest version is not compatible with most Morroblivion mods created before 2014, nor with original ESP Converter-based mods, unless the mod page specifically states that the mod has been updated or tested for the current release.

Potential incompatibility: Any mod that uses an older version of Morrowind_ob.esm as its master may be incompatible with the current release.

Starting the Game / World Transport

Alternate Start

 

Starting a new game with Morrowind_ob.esm active works as an alternate start. Instead of beginning in the Imperial City Prison, the game begins in the hold of the prison ship in Seyda Neen. As a result, the Oblivion Main Quest does not start automatically. A World Transport option can be used to start the Oblivion Main Quest.

 

World Transport

 

Being updated. The Oblivion Main Quest starts through a corpse outside the Imperial Prison Sewers.

 

Stability and Performance

 

If you experience seemingly random crashes, especially in wilderness areas, the cause is commonly related to cell-buffer overrun rather than a problem with a specific cell. Oblivion was not designed to load a project on the scale of Morrowind and all its denizens, but the following steps can reduce crashes.

  1. If you have 4 GB or more of RAM and are running a 64-bit version of Windows, apply the 4GB Patch to Oblivion.exe. This allows the 32-bit executable to use up to 4 GB of virtual memory instead of the usual 2 GB limit.
  2. Decrease graphical settings or install FastLOD with your preferred add-on.
  3. Install the recommended OBSE / xOBSE stability and performance plugins listed above.

 

Load Order and File Details

 

Morrowind_ob.esm

Main data file for Morroblivion. It contains the core landmass, dialogue, quests, and related records.

This file is required for Morroblivion to function.

Load order: Load directly after Oblivion.esm unless you are using EngineBugFixes. Even with EngineBugFixes, keeping this legacy order is still a safe baseline.

Morrowind_ob.esp

Loads the Morroblivion BSA archives and helps resolve possible conflicts with other mods.

This file is required for Morroblivion to function.

Load order: Load after any mod that changes vanilla idle animations, such as Personality Idles.

Note: This file contains one intentional ITM record. Do not clean it with xEdit.

Morrowind_ob - UCWUS.esp

Restores functionality for enchanted items with the "Cast When Used" enchantment.

This file is recommended for the full Morroblivion experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins. If you use Morroblivion clothing replacers with this plugin, create a Bashed Patch.

Morrowind_ob - Conversation.esp

Adds original Morrowind voiced lines to NPCs. Recommended for a more nostalgic Morrowind experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Morrowind_ob - MorroblivionTreeReplacer.esp

Replaces default Morrowind trees with Oblivion-style trees.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Any Morroblivion Map Replacers

Any plugin or replacer that alters the Morrowind map.

Load order: Load after all other Morroblivion mods.

 

Optional Add-ons / Resources

 

This list collects optional mods that have been used with recent Morroblivion releases and add meaningful experiences. Check each mod page for version-specific requirements. More mods are available in the [HUB] Mods for Morroblivion topic.

 

High-resolution texture resources

More than 1,024 high-resolution texture files, useful for powerful computers.

  • Mirror #1 (MEGA)
  • Mirror #2 (Fastest Server)

Legacy Releases & Archives

View legacy releases and archives

Experimental Builds: The previous v067 Experimental Release thread is now outdated. Use the Morroblivion Project Release v068 thread for current builds unless a newer experimental thread is posted.

Archive coverage is incomplete, and some older versions may no longer be available. The preserved builds below are provided as-is for historical reference and troubleshooting.

Morroblivion v064

Morroblivion v065 RC4

Morroblivion v066

Master File Installer

Resources

Morroblivion v067

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download.

II. Official Update

Other

More than 512 low-resolution texture files, useful for less powerful computers.

Installation

Visit the official Installation Instructions topic for a detailed written guide, or check out the Video Installation. These legacy instructions are primarily useful for versions before v68.

Version

Current public release: Morroblivion v068.

  • Version 68 currently has no separate patch downloads.
  • The v67 patches 1-3 are for v67 only and are included in v68.
  • Use the Morroblivion Project Release v068 thread for current downloads and future release notes.

Karma: 5 (5 votes)
Last edited by Daggers on 2 Oct 2026 - 08:45.Owner-authorized automated edit: reorganize the official release post for readability and downloads; preserve technical guidance, links, archives and the existing discussion. Original author preserved; owner-authorized editing account Daggers, via controlled CLI revision API.

Community Discussion

This thread includes discussion of current and historical releases.

Ok thank you for the info (yes I meant fabricants). I hope you can release for January or around that date!

Cheers.

Karma: 0 (0 votes)

Morroblivion v061 is now available!

surprise

This update took longer than expected, but on the bright side there are lots of new content brought to you by Brainslasher, so the award for porting quests goes to him (if we had such an award).

Below is the full changelog:

New content:
- Full East Empire Company questline completed by Brainslasher.
- Tribunal Main Questline has been debugged by Brainslasher.
- Restored creature merchants - Creeper (by llde) and Talking Mudcrab (with a bonus).
- Restored Durzogs (model by mr_Siika, CS work by Brainslasher).
- Merged Siege of Firemoth official plugin, converted by Brainslasher.


Bugfixes:
- Fixed some NPCs, which were supposed to provide services, but didn't.
- Fixed Fargoth's AI packages.
- Fixed vampires hostility after player has joined a vampire clan.
- Sleepers should now only attack player while in Morrowind.
- Added open\close sounds to bar doors.
- Fixed NPCs an Balmora and Ald'Ruhn Temples always following the player.
- Fixed crash during trap disarming.
- Daedric helmet variants now have proper biped slots.
- Assigned ownership to items in Vivec's plazas.
- Restored some quest rewards, which weren't given to the player.
- Restored dialogue with Nels Llendo for male PCs.
- Nels Llendo and Marcel Maurard now move to new locations when their related quests are completed.
- Added a map marker for Arano Plantation.
- Removed a small delay before teleporting when travel services are used.
- Various corrections to item positions and spelling\grammar.


Enhancements:
- Goblins in Old Mournhold now use their special weapons.
- All books now have unique bookcovers (Morrowind mod by Daleth, ported by Brainslasher).
- Lowered all creatures responsibility, so they can't report crimes.
- Added sound effects to Silt Striders.
- Compatibility with COBL Luggage is now handled internally. Separate patch esp no longer needed.

 

Opening post has been updated with new links and update instructions.

 

Have fun!

smiley

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upgrading from V 059?

 

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upgrading from V 059?

Full redownload only. Search for release post of v060 for details.

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appreciate it!

 

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Wow, qwerty, that's great. Thanks for the update!

Just yesterday I downloaded MO with all possible plugins, and now - there is an update! =)

What if I want to use Siege of Firemoth by gidz89?

Btw, could someone, please, upload Toned Down Faction Relations? The link in the post in dead.

Karma: 0 (0 votes)

Congratulations on getting this release out. Maybe around this time next year (or even earlier) all of Morroblivion is finished. :)

 

mr_witchhunterBtw, could someone, please, upload Toned Down Faction Relations? The link in the post in dead.

I think that was merged a few versions ago.

mr_witchhunterWhat if I want to use Siege of Firemoth by gidz89?
He'll probably have to update it for this version but making a compatability patch could be as easy as simply removing all of the newly added Firemoth stuff manually in the CS and saving it as an esp. There are probably better ways though. 
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Brainslasher, thanks =)

I like the original Firemoth you converted, but I also like all the innovations gidz89 made.

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mr_witchhunterWhat if I want to use Siege of Firemoth by gidz89?
Heya! Yea i'll work on making it compatible with the new master :) Brainslasher's version was always going to be the merged one because it is true to the original, mines expanded with new content so is not like the original. If anyone wants the map included in my mod that adds Firemoth to the Vvardenfell map but doesn't wish to play my version then i'll attach it to this post! Just extract the rar into your oblivion/data directory and overwrite the original. Happy gaming and thanks qwerty for a great new master! :D

Attachment Size
map.rar (external) 778.87 KB

Attachments

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Congratulations to all for this magnificent work, specially to brainslasher!!

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But I thought the Tribunal main quest line wasn´t completed?

Did brainslasher debugged only the completed part of the quest line?

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But I thought the Tribunal main quest line wasn´t completed?

Did brainslasher debugged only the completed part of the quest line?

I don't undersatnd what you're asking. Yes, it wasn't completed and now it is.

I think that was merged a few versions ago.

No, but other, similar, mod by thermador was.

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Hi, qwerty!

I found 2 small problems:

1) Tsiya doesn't have topic to talk after I found her skooma pipe.

2) Problem is in the trees which are around Balmora - models of their roots are separated from their trunks.

Also, if I upload my modlist here, could anyone look through it and give me some advice? I feel a bit lost in Morroblivion and its plugins =) 

Karma: 0 (0 votes)

Tsiya doesn't have topic to talk after I found her skooma pipe.

There's an entry for that in Bugtracker, however I haven't tried to reproduce the issue yet.

Problem is in the trees which are around Balmora - models of their roots are separated from their trunks.

I haven't changed anything about trees in the latest version. Are you using a Tree Replacer esp? If so, try without it.

Also, if I upload my modlist here, could anyone look through it and give me some advice? I feel a bit lost in Morroblivion and its plugins =) 

Yes, but it's better to make a new topic for that.

Karma: 0 (0 votes)

Thanks for reply =)

Oh, there really is, I just hadn't noticed that.

Yep, I use Tree Replacer, I'll uncheck it and redo my Bash-patch. 

UPD: I've deleted Tree Replacer and after that trees became normal (Morr-style).

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Hello!

There is another link for downloading morroblivion complete recources)?????this one doesn't work, at least for me....

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You could download the 0.60 links from here and install the 0.61 update over that. Alternatively you could use a download manager like JDownloader for the big 0.61 file.

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Just want to say thank you for v061, good to see that you guys still adding a fixing stuff for the mod.

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Hey.. i like what i read about this projeckt.. good work... 

but i dont like what i personaly see... yellow textures and im falling out of grid with other npc.. even managed to make some crimes while falling and same in jail.. soo.... whats wrong with my client or what could be the problem ? >_< 

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Yellow textures and Falling through world 

Load Order is incorrect

Oblivion.esm

Morrowind_ob.esm

Karma: 0 (0 votes)

but i dont like what i personaly see... yellow textures and im falling out of grid with other npc.. even managed to make some crimes while falling and same in jail.. soo.... whats wrong with my client or what could be the problem ? >_< 

You've installed it wrong. Please use Wrye Bash for installation.

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I've created a new thread with installation instructions for the most recent version of Morroblivion.

It's fancy, with pictures and stuff. Check it out.

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Ive looked onthe morroblivion site and seen the work and ive also experienced the travel from Skyrim to Morrowind.. Here's a thought though how about as a lore friendly reason to reset the clock for whatever era in time the way to the area in question should look like an Oblivion Gate but instead make the fire like blue or white and make it a "Time Gate"

Rather then using the quick travel mod for it the "Time Gate" should be near the actual border gate on the road.. agn just an idea
or even possibly there should only be one gate for each place and all your things have to be shifted to your house or something and obviously as each story starts you off pretty screwed up, you shoud also eventually be able to reach or open a new time gate in a certain location wich will offer the new ability to freely travel between to two time eras
Karma: 0 (0 votes)

You can play it chronologically by starting a new game in Morrowind, doing all the quests you want there and then moving on to Cyrodiil.

But the diffeence between games is only 6 years and there aren't many inconsistencies, apart from Main Quest.

Karma: 0 (0 votes)

qwertyasdfgh

You can play it chronologically by starting a new game in Morrowind, doing all the quests you want there and then moving on to Cyrodiil.

But the diffeence between games is only 6 years and there aren't many inconsistencies, apart from Main Quest.

Absolutely true.

Karma: 0 (0 votes)

Hey guys, I am trying to download the resource file for morroblivion but when i click download I get an error message saying that the google drive quota has been exceeded. Is there possibly another mirror I can try?

Karma: 0 (0 votes)

oakleyguy89

Hey guys, I am trying to download the resource file for morroblivion but when i click download I get an error message saying that the google drive quota has been exceeded. Is there possibly another mirror I can try?

http://morroblivion.com/forums/oblivion/morroblivion-mod-releases/6530

Could try here

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Well, I have gotten the google doc links to work for me but now there's another problem.. I've downloaded it 3 times and it always fails, at 2.08 GB with like 30mins remaining. Must be corrupt or something.

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FULL FILE TORRENT: I AM SEEDING 100%

 

http://kickass.to/morroblivion-all-needed-files-t8717302.html

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full torrent with all files (and a few extra mods) uploaded, i am constantly seeding.

 

http://kickass.to/morroblivion-all-needed-files-t8717302.html

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oops, sorry for double post

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I managed to start the resources download ok but it's stuck on 0.0/2.1GB so it doesn't seem to even be downloading at all.

EDIT: Got it to download but after a couple hundred MBs have been downloaded I get, "Unknown Network Error".

oakleyguy89

Well, I have gotten the google doc links to work for me but now there's another problem.. I've downloaded it 3 times and it always fails, at 2.08 GB with like 30mins remaining. Must be corrupt or something.

Mine keeps failing too, although earlier in the download.

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Try different browser.

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So pretty much all that needs to be done are the Fabricant creatures, right? Evrrything else is finished!

 

This is great guys!

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is that saying morroblivion is almost compleet ?[External image]

(would be very nice because i am nowe playing oblivion and wanted to play morroblivion after that and i play till i done every thing i can do )

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What makes you think it's complete? The entirety of the Bloodmoon mainquest and sidequests still need to be debugged as well as the Tribunal sidequests. Other than that everything is finished.

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And, by the way, project status is described in the first post ;)

+ there is plenty of stuff to do besides quests.

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The asset link in the OP isn't working.

"Sorry, you can't view or download this file at this time.

Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator."

 

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That's a google drive limitation. You can either wait or download as parts here.

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wulferan

full torrent with all files (and a few extra mods) uploaded, i am constantly seeding.

 

http://kickass.to/morroblivion-all-needed-files-t8717302.html

Thanks I'll seed for awhile once it's done. Cheers.

Karma: 0 (0 votes)

Hello guys,

just wanted to suggest that you implement the Antares mod in morroblivion, at least as a submod, because it is basically a much-needed enhancement for realism (you actually feel like you run your guild) and it is lore-friendly. Again, just a suggestion.

Cheers!

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I don't know what Antares mod is, but if it's a mod for original Morrowind, there was a discussion of porting such mods just today.

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Morroblivion v062 is now available!

[External image]

New content:

  • Tribunal Main Quest should now be fully playable, including the Clockwork City, with new creatures and traps. The only thing lacking is Verminous Fabricant model - both fabricant types use Hulking Fabricants models.
  • A whole bunch of miscellanous quests from Tribunal have been debugged: The Champion of Clutter, Estate Sale, The Museum, The Smith's Apprentice, The Warlords, Wood Elf with a Grievance, The Matchmaker, Scroll Sales, A Star Is Born, The Summoner, Crimson Plague, The Natural, Custom Armor, Rerlas Mon's Pets.
  • Merged the official plugin 'Entertainers'.

Enhancements:

  • Restored Shock Centurion companion, given by Baladas Demnevanni at the end of 'House Telvanni: Dahrk Mezalf' quest. It can be given simple follow\wait commands.
  • Restored working fountains in Mournhold, Plaza Brindisi Dorom.
  • Merged Unique Grass mod, also featirung completely new grass for West Gash region. You may remove Morrowind_ob - Unique Grass.esp.
  • All carryable light sources are now correctly oriented in player hand.
  • Additionally, hanging lanterns should stop falling to the ground now. A side-effect of this is that such lanterns dropped from player inventory will float in the air.
  • All Morrowind travel services now transport player followers.
  • Restored Morrowind-style Liches.
  • Replaced Hunger models with the ones based on SI hungers for better visual quality and animations.
  • Restored the possibility to obtain Eltonbrand.
  • Levitation and teleportation magic no longer work in places where it isn't supposed to.

Bugfixes:

  • Removed all links to Cyrodiil Mages\Fighters Guilds in dialogue and item ownership.
  • Entering your retainers' houses in Tel Uvirith is no longer considered trespassing.
  • Restored original spells to Bonewalkers.
  • Fixed a minor dialogue error in 'House Telvanni: Stronghold' quest.
  • Fixed various bugs in 'Kidnapped by Cultists' and 'Rescue Madura Seran' quests.
  • Fixed several bugs in East Empire Company questline.
  • Added missing map marker for Assarnud, removed duplicate map marker for Abinabi.
  • Multiple tweaks to landscape texturing to avoid sharp borders between different landscape textures.
  • Fixed a dialogue bug in 'Scholars and the Mating Kagouti' quest. Also, mating kagouti now stop making sounds after death.
  • Wearing High Ordinator's uniform is now considered a crime, like the regular one.
  • Ahnassi's Romance quest now starts properly.

Resources changes:

  • Tweaked bounds on Sphere Centurion skeleton, allowing it to fit through doors.
  • New mesh and texture for Mournhold fountains.
  • Included static version of parchment, which can be used for notes hanging on walls.
  • Various models for Clockwork City are now properly animated.
  • New _far meshes for emperor parasol mushrooms - with reduced number of polygons and smaller textures.
  • New meshes and textures for the following creatures: Hungers, Liches, Hulking Fabricants, Imperfect.
  • New meshes and textures for Morrowind grass.
  • Included an icon for High Indoril Shield.
  • Included fixed attack animation for Alit.
  • Voicefiles for 'A Star Is Born' quest.
  • Sounds for Entertainers quest.

Fisrt post has been updated with new links.

Have fun!

Karma: 1 (1 votes)

Congratulations, those are a lot of fixes and not a lot of Tribunal sidequests remain unbugged. Can't wait to see the Liches ingame. Really great work.

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Download up and Running done  first 2 Quest Caius, been to Caldera in and out Doors, Auto Saved there Reloaded Lanterns Stayed in Place, been to Pelagiad  did the Same there in an out Doors Lanterns Still Hanging,so far so Good.

Thanks..

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Seems to have gotten randomly stuck in place when going to the Temple Courtyard for the first time. Not sure what's up with that...

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Did you play through the Tribunal questline before by any chance? The only script doing that in that area shouldn't do anything unless Stage 100 of the last Tribunal quest is reached.

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No, this is my first time in Tribunal on this save.

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