Skip to main content

Morroblivion Project Release

Submitted by Daggers on

Morroblivion v68

Current Public Release

The Elder Scrolls Renewal: Morroblivion

Quest Notice: Morroblivion uses its own quest-line icons. You can find the corresponding icons here.

Download Morroblivion · Installation · Changelog

Morroblivion screenshot

Current Downloads

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download. Please wait a few seconds after clicking and check your browser downloads before trying again.

II. Official Update

Notice: The v68 installer includes the current Morroblivion patch files. Version 68 currently has no separate patch downloads; the v67 patches 1-3 are for v67 only and are included in v68.

Start Here

Requirements → Setup → Download / installer → Configuration and load order

Requirements

Morroblivion requires legal installations of The Elder Scrolls III: Morrowind with the Tribunal and Bloodmoon expansions, and The Elder Scrolls IV: Oblivion with the Shivering Isles expansion. The installer verifies ownership before deploying the Morroblivion files.

Oblivion Script Extender is required. The actively maintained continuation is xOBSE.

Oblivion with the Shivering Isles expansion

Morrowind GOTY with the Tribunal and Bloodmoon expansions

CD/DVD, Steam, and GOG installations are supported. Steam users should follow the xOBSE installation notes for the Steam version.

Included Content

Morrowind, Tribunal and Bloodmoon content listed in this release:

View complete content list

Morrowind

  • House Hlaalu
  • House Redoran
  • House Telvanni
  • Fighters' Guild
  • Mages' Guild
  • Thieves' Guild
  • Tribunal Temple
  • Imperial Cult
  • Imperial Legion
  • Morag Tong, including the "Threads of the Webspinner" Sanguine items
  • Ashlander Clan Quests
  • Daedric Shrine Quests
  • Vampire Clan Quests
  • Wilderness Miscellaneous Quests
  • All City, Town, and Fort Quests

Tribunal

  • Tribunal Main Quest
  • Miscellaneous Quests

Bloodmoon

  • Bloodmoon Main Quest with Both Paths
  • Miscellaneous Quests
  • East Empire Company Quests

Supporting Plugins

Installation

The Morroblivion v68 installer automatically detects legal Morrowind and Oblivion installations before deploying the Morroblivion files. Install xOBSE separately, along with any OBSE / xOBSE plugins required by the Morroblivion options you enable.

As of Morroblivion version 68, the installer can automatically detect your installed Morrowind and Oblivion directories. When prompted for the Morroblivion installation directory, you may select your Oblivion directory or choose a different managed-mod directory if your setup requires one.

Please note that the official Installation Instructions topic and the PCGamingGoodies Video Installation are outdated for v68 and newer. They are still useful legacy references for load order, compatibility, and additional setup details not fully covered by the current installer.

Compatibility

Morroblivion Compatibility Patches

Morroblivion is located in a separate worldspace. It is generally compatible with mods that modify Oblivion's worldspace, including OOO, MMM, FCOM, Unique Landscapes, Better Cities, and similar Oblivion-focused mods, but those mods do not directly modify the Morroblivion worldspace.

Morroblivion is compatible with, and affected by, mods that modify Oblivion gameplay mechanics, including combat, magic, stealth, leveling, UI, and related systems.

The latest version is not compatible with most Morroblivion mods created before 2014, nor with original ESP Converter-based mods, unless the mod page specifically states that the mod has been updated or tested for the current release.

Potential incompatibility: Any mod that uses an older version of Morrowind_ob.esm as its master may be incompatible with the current release.

Starting the Game / World Transport

Alternate Start

 

Starting a new game with Morrowind_ob.esm active works as an alternate start. Instead of beginning in the Imperial City Prison, the game begins in the hold of the prison ship in Seyda Neen. As a result, the Oblivion Main Quest does not start automatically. A World Transport option can be used to start the Oblivion Main Quest.

 

World Transport

 

Being updated. The Oblivion Main Quest starts through a corpse outside the Imperial Prison Sewers.

 

Stability and Performance

 

If you experience seemingly random crashes, especially in wilderness areas, the cause is commonly related to cell-buffer overrun rather than a problem with a specific cell. Oblivion was not designed to load a project on the scale of Morrowind and all its denizens, but the following steps can reduce crashes.

  1. If you have 4 GB or more of RAM and are running a 64-bit version of Windows, apply the 4GB Patch to Oblivion.exe. This allows the 32-bit executable to use up to 4 GB of virtual memory instead of the usual 2 GB limit.
  2. Decrease graphical settings or install FastLOD with your preferred add-on.
  3. Install the recommended OBSE / xOBSE stability and performance plugins listed above.

 

Load Order and File Details

 

Morrowind_ob.esm

Main data file for Morroblivion. It contains the core landmass, dialogue, quests, and related records.

This file is required for Morroblivion to function.

Load order: Load directly after Oblivion.esm unless you are using EngineBugFixes. Even with EngineBugFixes, keeping this legacy order is still a safe baseline.

Morrowind_ob.esp

Loads the Morroblivion BSA archives and helps resolve possible conflicts with other mods.

This file is required for Morroblivion to function.

Load order: Load after any mod that changes vanilla idle animations, such as Personality Idles.

Note: This file contains one intentional ITM record. Do not clean it with xEdit.

Morrowind_ob - UCWUS.esp

Restores functionality for enchanted items with the "Cast When Used" enchantment.

This file is recommended for the full Morroblivion experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins. If you use Morroblivion clothing replacers with this plugin, create a Bashed Patch.

Morrowind_ob - Conversation.esp

Adds original Morrowind voiced lines to NPCs. Recommended for a more nostalgic Morrowind experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Morrowind_ob - MorroblivionTreeReplacer.esp

Replaces default Morrowind trees with Oblivion-style trees.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Any Morroblivion Map Replacers

Any plugin or replacer that alters the Morrowind map.

Load order: Load after all other Morroblivion mods.

 

Optional Add-ons / Resources

 

This list collects optional mods that have been used with recent Morroblivion releases and add meaningful experiences. Check each mod page for version-specific requirements. More mods are available in the [HUB] Mods for Morroblivion topic.

 

High-resolution texture resources

More than 1,024 high-resolution texture files, useful for powerful computers.

  • Mirror #1 (MEGA)
  • Mirror #2 (Fastest Server)

Legacy Releases & Archives

View legacy releases and archives

Experimental Builds: The previous v067 Experimental Release thread is now outdated. Use the Morroblivion Project Release v068 thread for current builds unless a newer experimental thread is posted.

Archive coverage is incomplete, and some older versions may no longer be available. The preserved builds below are provided as-is for historical reference and troubleshooting.

Morroblivion v064

Morroblivion v065 RC4

Morroblivion v066

Master File Installer

Resources

Morroblivion v067

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download.

II. Official Update

Other

More than 512 low-resolution texture files, useful for less powerful computers.

Installation

Visit the official Installation Instructions topic for a detailed written guide, or check out the Video Installation. These legacy instructions are primarily useful for versions before v68.

Version

Current public release: Morroblivion v068.

  • Version 68 currently has no separate patch downloads.
  • The v67 patches 1-3 are for v67 only and are included in v68.
  • Use the Morroblivion Project Release v068 thread for current downloads and future release notes.

Karma: 5 (5 votes)
Last edited by Daggers on 2 Oct 2026 - 08:45.Owner-authorized automated edit: reorganize the official release post for readability and downloads; preserve technical guidance, links, archives and the existing discussion. Original author preserved; owner-authorized editing account Daggers, via controlled CLI revision API.

Community Discussion

This thread includes discussion of current and historical releases.

i see on nexus they already find a solution with NL problem. Of course there is not only problem, this is the easyest of them. It will be a miracle if it even POSSIBLE in theory truly have working morroblivion with unreal 5. Even thinking about this...

Karma: 0 (0 votes)

https://www.nexusmods.com/oblivionremastered/mods/136

https://www.nexusmods.com/oblivionremastered/mods/473

maybe this a solution

Karma: 0 (0 votes)

Thanks, I modified the ESP file to avoid checking for the presence of xOBSE, and the Morrowind esp/esm loaded. However, when trying to teleport to Morrowind locations (it detects the Morrowind locations via coc!), UE5 crashes. There will be a need to convert all assets to UE5.

Karma: 0 (0 votes)

I'm just going crazy, Morrowind didn't shine with graphics even at release, not to mention physics and animation... It's been ported to the Oblivion engine for 15 years already. And now there's hope that it will beat Skyrim in graphics!!!
Karma: 0 (0 votes)

It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work?

Karma: 0 (0 votes)

perhaps at first you can check about working without bsa, unpack all bsa's archives

Karma: 0 (0 votes)

I'm working on installing morroblivion. After selecting my morrowind and oblivion paths, it's asking for my morroblivion installation directory. Everything is a fresh install, so I don't have that and don't know where to put it.

Karma: 0 (0 votes)

I think you can just choose the Oblivion directory.

Karma: 0 (0 votes)

Anyone wants to test version 68 (Download here) 

 

Dev-Build only Issues

  • Temp smooth _n normal maps
  • Missing textures in places TES4 Oblivion textures were.. 


Changelog

Morroblivion Master File

  • Merged Dagger Galore Patch
  • Removed all placed Subspaces from WrldMorrowind
  • Fixed v67 Patch 3; Dwemer Ruin interior jitter bug
  • Fixed Regression trap doors bad collision
  • Fixed floating Ordinator armor. (635194)
  • Fixed Ordinator armor collision and a strange texture on the helmet ground model. (635194)
  • Fixed random summon Bone Wolf (635194)
  • Added LOD (635194)
  • Added Distant LOD Objects (Daggers)
  • Bonemold Helm Fix: Incorrect texture path on the helm mesh.
  • Fog Fix: Fixes blockiness
  • Lava Pot Fix
  • Observatory Fix: Fixes shakey and unplayable dwemer ruins 
  • Redoran Master Helm Fix: Fixed some of the more obvious clipping and reduced the file size by about half.  (635194)
  • Sphere Centurion Fix: Fix CTD when entering any cell with a Sphere Centurion.  (635194)
  • Steel Weapon CTD Fix: Fix for consistent CTD approaching Feruran Oran in the Elven Nations Corner Club. This is caused by the Steel Daikatana mesh he has equipped.  (635194)
  • Telvanni tower texture fix: Fixes purple texture such as Wolverine Hall (Daggers)
  • Fixed incorrect CREA, NPC and ACRE type mismatch
  • Fixed fbmwHHEscortMerchant escorting Tarvyn into the "Halfway Tavern" does not progress the quest.(Daggers)

 
Morroblivion Resources

  • Removed 5,000 DDS Files
  • Redirected every texture containing the word 'wood' into a new folder named 'wood' in the Morrowind\wood 
  • folder
  • Removed MIP and Morroblivion folders and moved their directories one folder up.
  • All Morroblivion textures now reside in texture\morrowind\


Morroblivion Installer

  • Removed Nexus API functionality
  • A complete rewrite in C++
  • Fixed detection for both compressed and uncompressed Oblivion texture bsa
Karma: 0 (0 votes)

Are patches 1-3 now all merged into the master file?

And is this fix also included in the master file?

Edit: I installed the test version v068 and now have many purple textures and a purple sky.

Karma: 0 (0 votes)

Currently version 68 does not have any patch files; The associated patches 1-3 are for version 67 only. They are included in v68. The linked Cursed Mace fix should of been merged in v66/v67 idk over 300 changes were done. Changelog

Dev-Build only Issues

  • Temp smooth _n normal maps
  • Missing textures in places TES4 Oblivion textures were.. VERY few are missing..
Karma: 0 (0 votes)

I'm really sorry, I wanted to download the new version, but the installer doesn't work, at least in Windows 11, I had to reinstall the v66, with that no problem, only that I would need the various patches that I can't find anymore :(((someone can help me to find all the patch for make more stable the 66 version? thanks

Edit: oh fuck.. even the xobse doesn't work anymore on oblivion steam version!

Karma: 0 (0 votes)

Thank you for the new version update! :)

Karma: 0 (0 votes)

:) I try! version 68 is around the corner, squashed another 300+ bugs over version 67

Karma: 0 (0 votes)

Wow! You are amazing! If there's ever anything I can help with, please let me know. I have some modding skills. Morroblivion has always been dear to my heart.

 

Karma: 0 (0 votes)