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[RELZ] Morroblivion Complete Installation v058

Submitted by thermador on

IMPORTANT:

THIS THREAD IS OUT OF DATE

 

CLICK HERE to download the latest version of Morroblivion.

 

This complete installation (below) is out of date, and the download links have been removed.  Starting with v060, Morroblivion is packed as a complete installation now, rendering this thread unnecessary.  Thanks qwertyasdfgh!

 

 

 

 

 

 

 

 

 

 


O U T D A T E D - Left for posterity, but out of date - go here instead


Given the difficulty and large number of files in a typical Morroblivion installation, I have put together a complete installation that is basically how I have my game set up.

This may not be for everybody, but it should help people out who just want to install the game and get to playing it already.  If you don't like it, you can set up your own version of Morroblivion, starting with the Project Release Thread, or modify my installation.

Most of the screenshots in the gallery are from v053 of this package.

REQUIRED:

  • A modern graphics card, at least 1GB, preferably something less than a five years old and and higher specification, like:
    - Nvidia GeForce 470/480, 570/580, 670/680 etc.
    - ATI Radeon 5870/5970,  6870/6970, 7870/7970 etc.
    You can run Morroblivion on an older card or cheaper graphics card, but you may have to turn down your graphics settings.
  • About 10GB of free hard drive space to download and then extract the files.
  • Oblivion installed, including the Shivering Isles expansion.
  • Morrowind installed, including the Tribunal and Bloodmoon expansions.
  • Knowing how to install mods and manage load order - If you don't know what a 'load order' is, or what Wrye Bash is, then you need to read the Oblivion Mods FAQ (and probably the Morroblivion FAQ) before you get started.

 


U P G R A D I N G


If you already have v050, v051, v052, v053, v054 or v055, see post #288 near the end of this thread for upgrade instructions (each post is numbered at the top).

If you have v056, v057, or 058, just get the new .ESM master file and overwrite the old one, and also get the new resource file and overwrite the old files.

If you have earlier versions than v050, uninstall everything and start from scratch using the instructions below (or don't uninstall and just overwrite, but I can't guarantee that will work).

 


I N S T A L L A T I O N


 

1) Install the following pre-requisites (if you don't have them already)

2) Download the master file (details here - thanks David & qwertyasdfgh!)

  • Download the Morrowind_ob.esm Master File Installer -- v059 -- 48 MB

3) Install the master file

  • Just run the .exe, then enter your Morrowind and Oblivion directories, and then the installer will extract the master file (Morrowind_ob.esm) to your \Oblivion\Data\ folder.

4) Download the complete installation 

  • Download the v058 complete installation file -- v058 -- 2.5 GB (7z file)
    or if that's not working, try an alternate download link (but it will be slower).
  • Download the v059 resource update -- v059 -- 0.2 MB (7z file)
    and install it after you install the big file
    - - - - - - - - - - - - - -
  • Instructions: Click the link, click the "Download" button, then "Download anyway".
    - - - - - - - - - - - - - -
  • OPTIONAL: 7 zip to open this archive and extract the files (if you don't already have it, you should use this for all your .zip/.7z/.rar needs).  OR, instead of extracting the files, just drop the .zip/.7z/.rar files in your /Oblivion Mods/Bash Installers/ folder and install with Wrye Bash!
  • OPTIONAL:  Clothing Galore for Robert's v5 and HGEC or Clothing for Female HGEC body by Oldwolf58 - ONLY IF you are using these body replacers.  Clothing Galore is newer and better - I recommend that one.  Make sure to disable the vanilla clothing replacer that comes with the complete installation by unchecking it in your load order.
  • OPTIONAL: Almalexia Race for HGEC Body by HelpfulPerson - ONLY IF you are using the Female HGEC Body replacer and you want Almalexia to have the right body.  You don't need the .esp file, just the meshes and textures.
  • OPTIONAL: DARNified UI for Oblivion and then Morroblivion Themed Loading Screens by qwertyasdfgh and Protocolled Dialogs by Eazzy - These make reading the large amounts of dialogue in Morroblivion much easier.  Fancy stuff!  ALSO you should check out this quick tip for customizing your DARNified UI - SUPER COOL!!!
  • OPTIONAL: OBGE v3 (latest RC versions, not Nexus versions) - if you have the graphics power to run Morroblivion, then you should be running Oblivion Graphics Extender anyway.  The shaders (especially Godrays v6, Liquid Water, the Anti-Aliasing (AA) plugins, and the Ambient Occlusion (AO) plugins) really improve things, getting the game back to a darker, more "Morrowind" feel (especially if you spend some time tweaking OBGE settings).  If you are using Wrye Bash, you can get the BAIN-ready archives that install in a jiffy with Wrye Bash's installers tab.
  • OPTIONAL: Any of these additional Morroblivion mods that have been developed here at Morroblivion.com (or check the Mods Forum for works-in-progress)

5) Install the complete installation - EITHER

  • Use Wrye Bash's installers tab to install the files so that you can easily remove them later. You can load the archive (.7z file) directly in Wrye Bash without extracting if you want - just put the .7z file in the "Bash Installers" folder, go to the Installers Tab, right-click Morroblivion and choose "Install".
    (recommended, get Wrye Bash here, you should be using it to install and manage all of your mods!)
    OR
  • Manual install: Extract the files from the .7z archive to your \Oblivion\Data\ directory
    (recommended if you regularly back up your \Oblivion\Data\ directory)
    OR 
  • Use OBMM or NMM to make an OMOD from the extracted files. It will take several hours to pack the OMOD, and OBMM may crash (NMM is recommended if you want to use one of these programs). 
    (NOT recommended, unless you've got time to kill)

6) Observe this INSTALL order

  1. Install the three pre-requisite mods listed at the top.
  2. Install the 2.5GB complete installation, and also the Master File (Morrowind_ob.esm) through the .exe installer
  3. OPTIONAL: After that, install other updated Morroblivion files, including version upgrades, bugfixes, or patches (if any exist)
  4. OPTIONAL: After that, install any other Morroblivion mods or components that you want to use, including the HGEC stuff linked above, the Morroblivion UI mods for DARNified UI, or any of the additional mods listed here.

7) Observe this LOAD order

  1. Oblivion.esm
  2. Morrowind_ob.esm - must load immediately after Oblivion.esm
  3. ... any other ESM/ESP mods whatever ...
  4. The "Morrowind_ob" ESP files that come with this complete installation - make sure to activate them ALL in your mod list. (If there is a component there that you don't want in your game, then don't activate it.)
    Load order of the ESPs shouldn't matter but if you are having problems, put the Morrowind_ob ESP files at the END of your load order -- ESPECIALLY the Chargen and Transport mod, which can conflict with other mods that change character generation or create quick starts.
  5. Any other Morroblivion mods or components, including the HGEC stuff linked above and any Morroblivion updates, patches, or bugfixes. These should all load AFTER other Morroblivion ESP files.
  6. ... any other ESP mods whatever ...

8) Play the game!

  • Start a new game, and you will be given an option for where to start (be patient, it can take a moment for the dialogue box to pop up)
    OR
  • With an existing character, travel to the imperial city prison courtyard, find Kisimba sweeping during the daytime, and get her to take you to Vvardenfell (details and screenshots here)

 

 

 

 


C R E D I T S


This pack includes the following mods!!!  THANK YOU to everyone who built these.  This pack DOESN'T include mods that change how vanilla Morrowind was (i.e. new voice overs, additional player homes, etc.).  My goal is staying as true to the original Morrowind as possible but taking advantage of the graphics capabilities of Oblivion).  If you think I missed something, let me know.

Morroblivion Project Release by David B and qwertyasdfgh (and countless others!)
This is the main Morroblivion project release thread - this is where it all started and continues to be done!  Everything on this page is integrated (core files, support files, Vvardenfell Imports, etc.).

Hi-Res Textures and Normal Maps by Hashmi
A compilation of several popular Texture replacers for TES3:Morrowind, for example Connary and Qarl's work ... which have been made useable for Morroblivion (all textures also have Normal maps added).

Visual Overhaul by Eloth
Adds Hi-Resolution textures, Normal Maps, Specular Maps and Parallax maps to Landscape and Statics (Buildings). Separate parts are available for Ingredients, Plants, Clutter and Soulgems etc.

Tree Replacer by Eloth
Replaces the blocky and flat trees of Morrowind with equivalents from Oblivion and the Shivering Isles.

Clothing Replacer by Eloth
Replaces dis-proportional, seamy, blocky and blurry Morrowind clothes with Oblivion clothes (robes get replaced by remade versions of the originals).

Weapons by HelpfulPerson
Adds High-Resolution textures and normal maps to weapons (new textures by Helpfulperson).

Weapons by Darknut
Adds High-Resolution textures and normal maps to weapons (uses Darknut's sharpened Textures).

Misc. Textures by HelpfulPerson
Adds High-Resolution textures and normal maps to a variety to different objects (some clutter, some weapons, some ingredients)

Bloodmoon Texture Replacer by Helpfulperson
Adds High Resolution textures to Statics (like Buildings and Caves) in Bloodmoon.

Collision Redone for Eloth's Visual Overhaul by Hashmi
Collision meshes redone to solve some lag and stability issues ... with Parallax Mapping enabled and some texture paths re-directed so that it works with Eloth's Visual Overhaul.

Voiced Greetings and Combat by robertneville777 and qwertyasdfgh
Adds back Morrowind's voiced greetings and combat taunts.

Map replacer by Iceburg
Adds a higher resolution World map for Vvardenfell\Solstheim\Mournhold. This map is actually a scanned version of the TES3:Morrowind 'Paper Maps'.

Better Morroblivion Water v1.2 by Eloth
Completely revamped exterior/dungeon/interior/cave water.

Chargen And Transport Mod v9 by Thermador
A more robust world transport mod; is compatible with Open Cities, gives you a choice of where to start, makes the journey cost time and money and lets you skip the tutorial levels etc.

Morroblivion Silt Strider Overhaul by qwertyasdfgh
Improves textures and look of Silt Striders.

Universal Cast-When-Used System by qwertyasdfgh
Fixes many magic items in the game. 

Better Landscape LOD by gruftikus
Greatly improves distand land, should lower crash frequency if you have distant land enabled.

Morroblivion Environment by qwertyasdfgh
Improves grass and terrain!

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Last edited by thermador on 12 Sep 2013 - 07:51.

Wife Running Around Cyrodiil nothing other Oblivion,Shivering Isles,Morrowind Playing in Medium Mode Level 1 She could not work out why Every Critter,Bandit are Dying with 1 Hit so went and Checked Spec on Player setup as (Almalexia Race) All the race is is a Cheat,,

Health 90,,Magicka 170,,Fatigue 185,,

Level1         Strength_40,,Intelligence_60,,Willpower_50,,Agility_50,,

Speed_60,,Endurance_45 a little excesive for a Level 1 Player,,

Compared to My Player Level 12

Health 120,,Magicka 187,,Fatigue 228,,

Strength_47,,Intelligence_55,,Willpower_60,,Agility_50,,Speed_49,,

Endurance_41,,only running A Chanpon X117 Race,,Same Birth Sign,,Class

This is a Big Difference between a Level 1 Player to a Level 12 Player

 

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I load everything in the correct order and have downloaded and installed everything the guide said to, but it always says "Oblivion has stopped working" right when it begins to show Bethesda appearing.

 

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I Download Thermador Complete Installation a Week ago Installed worked First go..

Can you Post your Load Order of All Files you are Loading and what you are Controlling them with (Bash,,OBMM)

 

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Having the same problem. Wrye Bash tells me there's a problem with the master file: got the same load order as some other file, changing the mod date however solves nothing.

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I've just installed V56 grand file a couple of days ago and all was fine, try to run the game with morroblivion only just to make sure there's no external interference and get the ESM immediately after Oblivion.

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Try just using OBMM,bash for me at least messes up sometimes.

And Start the game with OBSE.

 

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I am not sure if this issue has been fixed yet, since the last version i  played was V055, but (spoiler) when you enter the cavern of the incarnate, a cutscene involving Azura is meant to trigger when you pick up the moon and star ring, as seen here in the original Morrowind: http://www.youtube.com/watch?v=6Qk-QN7cRgY&t=1m8s

However, this cutscene does not play in Morroblivion (at least in V055 and earlier versions), as seen here: http://www.youtube.com/watch?v=ph2rizkb_So&t=0m54s

Furthermore, the actual Bink video for this cutscene is installed when the Complete Installation pack is installed. It can be found in Oblivion/Data/Video/mw_cavern.bik

Thermador did state a few months ago, on the previous page, that a patch for this issue was created, but it was never implemented:

thermador

Hmmm, that cutscene SHOULD be in there.  Guess Dave never merged the patch I sent him, or it got overwritten.

So my question is, has this cutscene been restored in V056 yet? I intend to install V056 in a few days time, but i'd appreciate it if someone could tell me if it has been restored? I've checked other threads, such as Thermador's "Let's put together Morroblivion v056" in the Morroblivion Development forum, but i cannot find any reference to this issue.
 

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No not Fixed Played through Incarnate was not there so Check when you get there if not Post Again

I have not got Morroblivion Complete installation by Thermador Built my Own,Found Save File before i went into Cave of the incarnate Replayed

Movie did not Come Up

Edit Did not know it was in Morroblivion Complete Installation Re Extract morroblivion Complete installation By Theermador Cut mw_cavern out put in My video Directory restarted game Did not work Have go might work

Thanks

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would you be able to add a torrent download?

 

my connection speed is rather slow thus 2.5G = over a day of downloading and when downloading my connection sometimes hiccups and says a download is done when its not. Then I have to start the whole download all over again. >.<

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Do a search on internet look for IDA

http://www.westbyte.com/ida/?source=ida1

It is Free and has resume I downloaded Morroblivion Complete Installation from here with It this is link

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Thanks for the reply Roxon! I installed v056 this evening and loaded a save within the cavern of the incarnate (thankfully I backed up my saves from my last play through). Unfortunately, the cut scene still will not play! Hopefully someone will be able to add this cut scene into Morroblivion before the release of v057.

Edit: I created a bug report for this issue, so that it doesn't get overlooked:
http://morroblivion.com/azuras-cut-scene-in-the-cavern-of-the-incarnate-will-not-play

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Ran into this issue myself. Dead, and occasionally some living, kwama foragers and the residue pile from ghosts I've just killed have occasionally slipped under the ground in my 1st play through. I've seen it on the bitter coast near Seyda Neen (sorry, neglected to check exact coordinates) and near the tomb just outside Caldera.

Again, sorry not more specific. It was my 1st time on the mod and I was bust being blown away.

Could you start a new topic about this and specify where it happened? Probably a ground mesh or collision issue.

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Sigh. Too much time wasted. Honestly, Nexus? Link a torrent at least. Announce when this is on steam workshop.....

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It's funny because Oblivion doesn't use the steam workshop.

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I can't believe it took this long for someone to register the nick "WTF"... lol

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I'm getting a ton of errors while extracting the 2,53 Gb 7z-file into my Oblivion/Data directory. I installed Wrye Bash but I can't open it anymore, bug, "the log file could not be opened [Error 13]". -_-

 

EDIT: I dragged them from the archive into the specific folder and it seems to be working.

 

EDIT 2: Wrye Bash is still crashing (re-install everytime I want to play Morroblivion), but the game works.

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Where can I buy a horse? It says every city has a stable but i couldn't find any. What should I look for in map?

Or should I install a horse mod or something?

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There are no Horses in Morrowind If you want a Horse you will have to get a Summon Horse spell from www.tesnexus.com

If you find a Summon Black Stallion do not Grab it The Horse Hates NPC when you are not on Horse it Attacks all NPC

With Silt Stryder Travel, Mages Guild Travel,Boat Travel, and Fast Travel setup

If you had a horse in Cyrodiil you Jump from town to Town Game will come up and Say your horse has been Stabled at the edge of town

 

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Hi, I have followed every step on this installation guide and when I try to launch the game (used both obse_launcher and the normal oblivion application) and it crashes to desktop after the bethesda logo shows up. I have been told that this was a problem with my load order and I'm not completely sure what that means. I'm new at this obviously. I thought maybe the load order was the order of the files in wrye bash but I checked it and it seemed to match the load order in the installation guide. I then thought it could be the order in the oblivion launcher but I couldn't move those files to my liking. I would much appreciate some help with this problem. Thanks.

 

UPDATE:

I have figured out the problem, I had to move all files from documents/my games/oblivion to the desktop. Weird right? Although now I am getting some weird textures on the ground that are red and black striped. Also my fps is down to about 5-10 when it was usually at 30-50. Why is that?

Yet another UPDATE:

The color of the ground and mountains and hills isn't red anymore. Its more a mixture of blue and black and off in the distance some white and bright fluorescent green. I have reinstalled step by step twice now and the same problem still occurs. 

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Try setting your texture size to "LARGE" in the in-game video options.

Also, make sure your computer and video card meets the recommended specs.  Morroblivion requires a decently fast processor and a good video card.

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I just finished Morrowind. I unloaded all Morroblivion mods. I'm in Cyrodiil right now, but I still see my incomplete side-quests from Morrowind in the quest list. How do I remove them so it doesn't get mixed?

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Well, you can deactivate Morrowind_ob.esm, but you will also lose all Morrowind items, spells and any other stuff.

Alternatively just use Quest Log Manager.

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Hey all, thank you so much for all your hard work on this; I am truly looking forward to playing it!

Is there an alternate download link, or a torrent for the esm and the 2.5 GB file? The current download link to Media Fire appears to be broken.

I'll be watching this thread or for a PM.

Thanks in advance,

Panzorfork!

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there is a new esm release, find the morrowind_ob.esm release v 057 thread and you can download it there
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Oh great, now I know how the rest of the my night will be spent once I get home!

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You can Download Morroblivion Thermador Complete Installation 2.5gig straight from this Site on this Page Under ((AlternateDownLink )) is stored here on Site Under Section 4 ((1769))

not on MediaFire

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You're the best, thank you!

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The master file in the link was deleted, is there any other place to download the master file?

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Download it from Project Release Thread. OP has not yet been updated with link for v057 master.

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Living in a country with data caps, no carry over, or even fibre optic. I decided with what I had left this month to download all the files i could and see if i can cram them into my game. The only thing is, Im playing a version in a wrapper on a Mac, (before anyone squeals I bought all my games, even Skyrim, for both Xbox and pc) and can use all the mods I want without any more conflicts than anyone else, but Im thinking this may have to be a new build.

Have to say that I love the work that has been done, the effort that has been put In shows a real reflection of the feeling I had when I played Morrowind for the very first time, and thought how have they done this?, If only other games where done like this, M-overhaul is good but this... AMAZING. 

I play life, I live in Morrowind.

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I updated the first post in this thread.  Since there were no changes from v056 to v057 except those in the master file (.ESM file) there's no new big download.  The same v056 2.5 GB file is fine for v057.

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Looks really good, I might try this in the mean time while Skywind is being created :P

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Having big problems updating to v 057. I've been playing with 056 for around 100 in gamer hours.

Whenever I load my save, large chunks of land and static objects are missing seemingly randomly.

This is my first time updating a Morroblivion installation, so forgive me if I'm just being uninformed.

All I did was replace the Morrowind_ob.esm like the guide says.

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Your load order changed when you updated. Move Morrowind_ob.esm back to being loaded right after Oblivion.esm.

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I feel like an idiot.

Thanks, man. I love this mod. Keep up the great work.

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Can I change the language??

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Can I change the language??

In game? No, it's only in English.

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Updated for v058!

----

Changes to my release pack from v056->v058 include:

  • Full rebuild of the complete installation from the ground up.
  • Added v058 Resource pack
    Required, adds new textures and meshes.
  • Added Morroblivion Environment
  • Removed Eloths Grass and Landscape ESP file (removed for v058)

----

If you have V050, V051, V052, V053, V054, v055, v056, or v057 already installed you can upgrade to V058 by downloading the following files and then copying them over the files that you downloaded with the previous version, replacing (overwriting) everything.

1) Get the updated ESM master file:

  • Morrowind_ob.esm Version v058 Master File Installer -- 49 MB
    http://www.mediafire.com/download.php?h10q418vy4z9b1a

2) Get the updated meshes and textures:

  • Morroblivion Additional Support Files 2 -- 122 MB
    http://www.mediafire.com/file/pizmx5htlypqxn7/Morroblivion_Additional_Support_Files_2.rar

3) Updating the following files that have changed since your version (optional but recommended):

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ok so I did everything I was supposed to ( I Think ) but when I hit new game it doesn't give me the option on where to start. It automatically places me in Morrowind. I've been playin for a few hours now but is it possible for me to finish morrowind and still go to the oblivion with the same character? JW lol ty

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Did you activate transport mod in your load order

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yes I have it activated. This is the only mod I have as well so it can't be any other mods messing with it

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on transport link above try another transport mod i still run V 7

have got unofficial service pack on

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lol i figured out what was wrong with it. I had the load order normally and everything was working but that so I put it on the bottom and its working like a charm! Thanks for the help!:) and the game is running smoothly too! I'm on ultra and barley ever do I see a pop out or a drop in frames. I finally get to experience morrowind's story lol I just couldn't stand the fighting system of TES3

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Hey,

Thanks for all the effort.  I really can't wait to play this. 

I have an issue with your guide though, and I'm in the process of re-installing everything to see if it works.  If it doesn't then I don't know what the issue is.

But, the problem I have with this guide is that Step 1 says to install 3 prerequisites, then Step 6 says that there is an order to the installation process that actually claims that the prerequisites are to be installed at a later stage in the installation process.

Am I wrong about that, or am I not understanding something.  Either way, as it stand at this moment, I'm having to re-install Oblivion to start over with the installation of Morroblivion and this time follow the correct installation order.  If this doesn't stop the instant CTD that was happening when the game was loading, then I am at a complete loss and may need someone's help.

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But, the problem I have with this guide is that Step 1 says to install 3 prerequisites, then Step 6 says that there is an order to the installation process that actually claims that the prerequisites are to be installed at a later stage in the installation process.

It doesn't matter, prerequisites can be installed in any order.

Am I wrong about that, or am I not understanding something. Either way, as it stand at this moment, I'm having to re-install Oblivion to start over with the installation of Morroblivion and this time follow the correct installation order. If this doesn't stop the instant CTD that was happening when the game was loading, then I am at a complete loss and may need someone's help.

The most common cause of crash on startup is missing master. Make sure all your esp files have all their masters active.
(Wrye Bash will highlight them in red if they don't)

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Daoist

But, the problem I have with this guide is that Step 1 says to install 3 prerequisites, then Step 6 says that there is an order to the installation process that actually claims that the prerequisites are to be installed at a later stage in the installation process.

Thanks for the tip; I have made some corrections to the instructions to clarify that.

Like qwerty said, CTD before the game loads is usually a load order problem.  Inspect your load order and make sure all the boxes are checked for all of the mods you want to load, and that you've unchecked everything that you don't want.

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15cstraight

Hi, I have followed every step on this installation guide and when I try to launch the game (used both obse_launcher and the normal oblivion application) and it crashes to desktop after the bethesda logo shows up. I have been told that this was a problem with my load order and I'm not completely sure what that means. I'm new at this obviously. I thought maybe the load order was the order of the files in wrye bash but I checked it and it seemed to match the load order in the installation guide. I then thought it could be the order in the oblivion launcher but I couldn't move those files to my liking. I would much appreciate some help with this problem. Thanks.

 

UPDATE:

I have figured out the problem, I had to move all files from documents/my games/oblivion to the desktop. Weird right? Although now I am getting some weird textures on the ground that are red and black striped. Also my fps is down to about 5-10 when it was usually at 30-50. Why is that?

Yet another UPDATE:

The color of the ground and mountains and hills isn't red anymore. Its more a mixture of blue and black and off in the distance some white and bright fluorescent green. I have reinstalled step by step twice now and the same problem still occurs. 

Hey again,

Thanks for all the advice to help with my problem.  But, in the end the above quote is what made the game work correctly by stopping the CTD issue I was experiencing.

I just wanted to inform you in case you have a troubleshoot guide somewhere that I didn't see, or are planning to make one in the future.  Either way, I found it was good help to get things going.

Well... now I'm off to go steal a Gondolier helm, pop it on my dark elf's head and join the Morag Tong!  =)

Game looks great btw, I really can't wait for Skywind!  Great work!

Cheers!

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Hey,

I hope you find my posts more helpful than tedious...  <_<  But, I wanted to let you know that I think I found a glitch in the game.  Not sure if it's do to your work or it's just a Morrowind glitch, but I googled it and can't find anyone talking about it.

Anyways, basically what happens is I attack Feruran Oran, the first guy you are asked to assassinate for the Morag Tong, and when I do the guard, or Ordinator, comes in and begins to arrest me unless I show him my Morag Tong write.  I show him the write, which I have checked to see if it is actually in my inventory and it is, but he claims it's not a real write and starts woopin' my backside with Feruran and some times even another backup Ordinator for some extra special beatings.


I hope this helps you to fix it if it is on your end.  I guess for now I'll just gain some more levels and kill them all.  *sigh*

On a side note, I did also notice that all the Gondoliers are now set to "non-killable-NPC"  >_<   I wanted that hat!  Oh well, I'll have to wreck his hat with disintegrate armor and steal it off him or something.  Hopefully that still works.

Cheers again!   =)

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That should be in a bug report, but it's a known bug AFAIK. Jingles, probably the first guy to do a serious long-running Morroblivion let's play, ran into that bug and basically ended up killing the guy while somehow not getting anything but an assault bounty after several save and reloads...then he had to give up on the Morag Tong because the head guy was bugged and wouldn't give him the next quest.

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What is your players Sneak level you are asked to give him an Honorable Death as it was in Morrowind if Sneak not high enough and useing at least 35 Chameleon and killed him with 1 hit it is classed as murder then Guards will Attack you, There is no Honor in Killing him in any other way.

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