[LIST] Mods for Morroblivion
This thread is a list of all "Made for Morroblivion" mods.
Last updated 1.06.2013
Note that Compatibility Patches have their own thread now.
Compilations\Distros:
Morroblivion Complete Installation by Thermador
A single-source compilation of the whole Morroblivion Project: including:
- core resources (complete install parts 1-3, additional support files etc.), -
- dependencies and
- all of the Texture and Mesh Replacer mods for morroblivion listed below.
(See link for more details)
Texture and Mesh Replacers:
Visual Overhaul by Eloth
Adds Hi-Resolution textures, Normal Maps, Specular Maps and Parallax maps to Landscape and Statics (Buildings). Separate parts are available for Ingredients, Plants, Clutter and Soulgems etc.
Morroblivion Water by Eloth
Beautification for Water in Vvardenfell.
Bloodmoon Texture Replacer by Helpfulperson
Adds High Resolution textures to Statics (like Buildings and Caves) in Bloodmoon.
Hi-Res Textures and Normal Maps by Hashmi
A compilation of several popular Texture replacers for TES3:Morrowind, for example Connary and Qarl's work ... which have been made useable for Morroblivion (all textures also have Normal maps added).
Tree Replacer by Eloth
Replaces the blocky and flat trees of Morrowind with equivalents from Oblivion and the Shivering Isles.
Weapons by Darknut
Adds High-Resolution textures and normal maps to weapons (uses Darknut's sharpened Textures).
Weapons by HelpfulPerson
Adds High-Resolution textures and normal maps to weapons (new textures by Helpfulperson).
Misc. Textures by HelpfulPerson
Adds High-Resolution textures and normal maps to a variety to different objects (some clutter, some weapons, some ingredients)
Map replacer by Iceburg
Adds a higher resolution World map for Vvardenfell\Solstheim\Mournhold. This map is actually a scanned version of the TES3:Morrowind 'Paper Maps'.
Map Replacer by Nemitis
Another Map replacer for Morroblivion which exactly replicates the map as it appeared in TES3:Morrowind (uses the map that Morrowind generates during gameplay or with the CreateMaps console command).
Collision Redone by Hashmi
Collision meshes redone to solve some lag and stability issues.
Collision Redone for Eloth's Visual Overhaul by Hashmi
Collision meshes redone to solve some lag and stability issues ... with Parallax Mapping enabled and some texture paths re-directed so that it works with Eloth's Visual Overhaul.
Clothing
Clothing Replacer by Eloth
Replaces dis-proportional, seamy, blocky and blurry Morrowind clothes with Oblivion clothes (robes get replaced by remade versions of the originals).
Clothing For Female HGEC Body by Oldwolf58
Adapts all female Morrowind clothes to the HGEC Female body.
Clothing Galore by qwertyasdfgh
Focuses on remaking Morrowind clothes close to original design.
Creatures
Ash creatures as races by Valtallan
Replaces the creature-based versions of some Sixth House monsters with NPC-based versions.
Armored Skeletons by qwertyasdfgh
Adds skeleton variants wearing Morrowind armor.
World
Morroblivion Environment by qwertyasdfgh
Series of mods aimed to improve Morroblivion landscapes.
Silt Strider Overhaul by qwertyasdfgh
Improves and diversifies Silt Striders.
Hlaalu Project by ReX
Mod for adding a lot of new structures and modifications for the great house Hlaalu.
Morroblivion Themed Loading Screens by qwertyasdfgh
Hi-res loading screens based on Trollfs Loading Screens, so you need compatible loading menu (from trollfs replacer, or the one included in Darnified UI, or from anywhere else) to display loading text in proper place.
Main Menu Replacer by Iceburg
Replaces Oblivion's Main menu to reflect an installation of Morroblivion.
Morroblivion "Unique Landscapes" Loading Screens Replacer 1.01 by RaamS
Replaces default Oblivion loading screens with Oblivion-themed loading screens for Morroblivion.
Morrowind Loading Screens Replacer 0.9 by RaamS
Replaces default Oblvion loading screens with Morrowind-themed loading screens from original Morrowind.
Original Morrowind Loading Screens Are Back! by cinjaxon
Adds loading screens exactly like in Morrowind.
Protocolled Dialogs by Eazzy
Adds a scrollable pane to the dialog window, where the course of the dialog with the current character gets logged (kind of like Morrowind's dialog window).
Alternate Start and World Transport by David Budrek
Adds a ship to anvil which will take you to Seyda Neen, also starts a new game in the Seyda Neen Prison ship instead of in the Imperial Prison.
Chargen And Transport Mod by Thermador
A more robust alternative to the above; is compatible with Open Cities, gives you a choice of where to start, makes the journey cost time and money and lets you skip the tutorial levels etc.
Morroblivion in Tamriel by Iceburg
Integrates Morroblivion into 'Under the Sign of the Dragon Tamriel Heightmaps' ... so now you can actually walk right across Cyrodil's border into Morrowind and vice versa (also you can walk your way to Mournhold). Note:- This mod only handles transport and is not a Character Generator or Main Quest starter ... so use one of the above mods to start the Main Questlines for Oblivion\Morroblivion for the first time.
Portal Spell by Sjors Boomschors
A spell that summons a magic portal which can take you to Vvardenfell (and later can be to travel back to the same location in Cyrodil where you opened the portal to Morrowind). Note:- This mod only handles transport and is not a Character Generator or Main Quest starter ... so use one of the above mods to start the Main Questlines for Oblivion\Morroblivion for the first time.
Items
Nerevarine Armor by asteriasennall
Unique armor set for player character.
Frying Pan Weapon by thermador
Nuff said ![]()
Player Homes:
Balmora Home by Auriel and Anna-Lisa
Player home in Balmora.
Abandoned Lighthouse Player Home by Oldwolf58
An abandoned lighthouse for the player to live in.
<broken link>Seyda Neen Player Home by John117
Player home in Seyda Neen.
Better Seyda Neen Home by Auriel and Anna-Lisa
Beautiful Renovation for the Seyda Neen Player Home.
Buyable Houses of Vvardenfell by qwertyasdfgh
Adds buyable houses like in Oblivion.
Houses for Vvardenfell by Logan Nicks
Alternative for the above.
Magic:
Oblivionised Enchants by Seferoth
Replaces broken enchantments from Morrowind ('Cast when Used') with Oblivion enchantments. Not compatible with Universal Cast-When-Used System.
<broken link>Spell Swap by Iceburg
Lets you maintains separate list of spells for Morrowind and Cyrodil. So that Cyrodillic spells won't clutter your spellbook when you are in Morrowind and vice versa. Also allows for other combinations.
Universal Cast-When-Used System by qwertyasdfgh
Restores functional (scripted) 'Cast When Used' enchantments. Playable Beta version. Not compatible with Oblivionised Enchants.
Lost Magic by qwertyasdfgh
Adds back Morrowind spell effects. Requires OBME.
Voiced Dialouge:
Voiced Greetings and Combat by robertneville777
Updated version by qwertyasdfgh
Adds back Morrowind's voiced greetings and combat taunts.
Acted Voice Overs / Voiced Dialogue by Sot and company
Adds in new voice acting for Morrowind's Dialogue (in process).
Computer-Generated Voice Overs / Voiced Dialogue by Sjors Boomschors
Adds voices Morrowind's Dialogue generated by advanced text-to-speech conversion programs.
Gameplay Patches:
Toned Down Faction Relations by tbfam
Makes allied factions less friendly and opposing factions less hostile towards one another.
Nice work, this needs to be done. Made this post a Sticky and added a link in the FAQ.
Wow. Nice thought, theory, and application Hashmi!
Great work!
Hey, I added Mournhold in Tamriel to my Morroblivion in Tamriel mod, but Tes nexus deleted the whole thing. I've re uploaded Morroblivion in Tamriel.
Mournhold in Tamriel adds the exterior of mournhold to tamriel. You can travel to it and quick travel to it. You can enter and leave mournhold through its gate in the Bazaar Section. Make sure to read the install instructions to see the whole city. ![]()
Armor's Restored isn't compatible with the current project, it was remade and integrated into the esm.
On a sidenote ... its probably best for people to make seperate threads for their mods and then let me link to those threads in this list. Mods should have seperate threads so that (when required) people can get technical support etc.
Alright Hashmi, will do!
Once I get my mods on media fire I'll make seperate threads for them and then send you the links or something.
Thanks!
Hey Hashmi,
My biggest weakness at modding (besides lack of knowledge, I guess) is testing. I'm currently working on two projects, that once tested/ finished will hopefully be merged into the esm. Before I can get there, though, I'd love for people to test the work. That way if its bugged, they can complain to me and I can fix it.
I've advertised around on the site, and I was thinking I might get more 'hits' if I/ you posted it in this list, as people should come here looking for mods. Then, once these projects are complete, we can just remove the links.
I'd appreciate help testing Bloodmoon Creatures and Bloodmoon Quest Markers.
Thanks!
ps. If posting [WIP] mods here is taboo, just let me know.
Unfortunately finding testers is quite a hassle ... judging from some statistics we probably have a user base in thousands ... yet nearly all of them are not interested in helping with the project nor in even testing the work when required.
On a side note, new player home by Auriel and Anna-Lisa has been added to the list.
I am willing to test anything if the tester:
- Provide a download link
- Make installation very easy
- Point to a specific location ( Screenshot of the location on the in game map )
- Show me what to test ( Screenshot of the objects in question )
- Let me know what you want to know about the test
That makes sense. Take a look at my bloodmoon creatures WIP then.
I list most of the things you're asking for, though its not a specific object sense it pertains to all the creatures in bloodmoon.
However, you might as well wait to test it until I get the leveled lists placed in the world so it will be worth while testing. ![]()
Thanks SB!
Should I install these two mods at the same time? Or would one negate the other?
Clothing Replacer by Eloth
Replaces dis-proportional, seamy, blocky and blurry Morrowind clothes with Oblivion clothes (robes get replaced by remade versions of the originals).
Clothing For Female HGEC Body by Oldwolf58
Adapts all female Morrowind clothes to the HGEC Female body.
Just a thought speedy,but if you install Eloth`s mod to relace all the morrowind cloths.
Then install Oldwolf`s female only clothes.
Oldwolf`s will not overwrite the male clothes,only the female clothes,so it should work.
But you will need the HGEC female bodies installed first.
Yes, that is what I was wondering. But I wasn't sure if Oldwolf had intended that.
I better check the load order set by BOSS, to see if HGEC is loading before Oldwolf's clothing replacer.
I'd like to petition that Elys Uncapper should be a required file for Morroblivion. Morrowind seems to have let you level a lot further than lvl 50, and it seems like some leveled creatures won't even show up if you're under level 60 (or even 80!).
Therefore I think we should use Elys uncapper, as it lets you level all the way to 100.
:D
Would you mind if I touted my own mod here?
"morroblivion-PJ Gilnith's Shack 1.1"
allows the player to take over the 'Gilnith shack' after the Dead taxman quest.
It's up on nexus as I can't see anywhere to put it here..
I think the current link to the voice overs wip isn't working. Could someone update it to http://morroblivion.com/forums/morroblivion/mods/1648?
Thanks ;)
Done. Apparently the thread was originally made in the 'General' section but later moved to the 'mods' section.
Updated. Qwerty's additions has been added to the list.
As for these two mods:
- Toned Down Faction Relations http://morroblivion.com/forums/morroblivion/mods/2243
- Morrowind Region Names http://morroblivion.com/forums/morroblivion/mods/2249
I haven't added them in the list yet since I think they should get merged with the main project.
And Levitation has already been merged ![]()
Hey all!
I was doing some research on how to make a cloth texture and re-read HeWhoWatches instructions in Robes Restored, and it made me realize that I couldn't find a link to Hashmi's Awesome Robes Restored mod in our cool download thread. Is that just because it isn't complete?
Robes Restored is a resource, not a complete mod. Besides it is integrated into Eloth's clothing replacer (which is listed).
I noticed the link for Portal Spell by Sjors Boomschors doesnt work anymore so heres a reupload
http://www.mediafire.com/file/ai3zxnekn76fd5a/Morroblivion_Portal_to_Vvardenfell_v1.0.zip
The link to Spell Swap by Iceburg leads to the nexus saying mod not found.
Just links that do not work files have been removed
| Attachment | Size |
|---|---|
| URL do not work.txt | 253 bytes |
